I’ve had my iPad2 for more than two years, and I’ve downloaded and tried hundreds of apps. Therefore, you might forgive me if I’ve become slightly jaded and unimpressed with many of them, for various reasons.
This is why I’m so excited to talk about a couple of apps from OCG Studios and the talented author/illustrator Roxie Munro: Roxie’s Doors and Roxie’s a-MAZE-ing Vacation Adventure. These two apps have rekindled my love for all things iPad, especially for games that the entire family can enjoy.
Roxie’s a-MAZE-ing Vacation Adventure
This game app is sort of a cross between Where’s Waldo? and a first-person adventure game. But it’s a devilishly clever maze too–and there are no instructions to tell you what to do (they aren’t needed). You’ll drive, walk, ski, fly and raft from screen to screen, picking up star points along the way and trying to locate objects, letters, penguins and other animals in Munro’s very detailed and beautiful artwork. Just as in real life, you can’t go the wrong way down a one-way street, and construction and other obstructions can keep you from taking the obvious route through a screen. This makes the maze quite challenging at times–in fact, I got stuck at one point and had to get my eight-year-old daughter to show me how to get to parts of the maze I’d been unable to navigate to.
The navigation is intuitive, and there are little goodies (sound effects, etc.) to discover on each screen. The replay value is high, because the objects you’re expected to find change every time you come back to the app. It’s easy to see that both the developer and artist took great pains to get this one right. At three bucks for the iPad version, this one is a steal.
Roxie’s Doors
I’d categorize this app as a book, since there are words on the screen next to the illustrations, and matching narration by the author. But it’s also a delightful lift-the-flap and seek-and-find activity app. Each screen presents the reader with a door of some sort, and the words explain a series of objects which need to be found. What is so interesting about this book is that the doors/flaps/pockets can’t always be opened just by tapping on them. For instance, I needed to unzip a backpack pocket by dragging my finger across the bag–simply tapping it didn’t work. So the reader needs to try different approaches in order to find all the objects.
One thing that can’t be shown in screen shots is the gorgeous three-dimensional effect built into every page of Roxie’s Doors. The app takes advantage of the iPad’s gyroscope, so readers will get a slightly different view of the room depending on how they tilt the tablet around. In some cases, items are hidden along the doorway edges and the screen will need to be tilted quite a bit in order to locate them.
As with Roxie’s a-MAZE-ing Vacation Adventure, there are sound and other effects that can be activated by tapping (turn the fire engine lights and siren on, for example). Beautiful artwork, engaging play and intuitive presentation make this one a winner, especially at only $2.99.
Both of these apps push the boundaries of what great children’s apps can be. My hat is off to both Roxie Munro and OCG Studios, and I will be on the lookout for their next collaboration.